1 Tracking Elixir in Tower Rush
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It is not perfect spell timing, it is not deep deck-building knowledge, and it is not lightning-fast reflexes.

Playing the game without knowing how much elixir your opponent has is like playing poker without looking at the cards on the table.
The Economy of Aggression
However, if you launch that exact same 8-elixir push when you know the opponent has only 2 elixir, it is mathematically impossible for them to stop it.

You create an advantage by making positive defensive trades (e. To read more regarding tower rush look into our website. g., using a 3-elixir Arrows to kill a 5-elixir Minion Horde).
Play safe until you know the math.A +4 elixir advantage is generally considered 'tower-taking' territory.If you are DOWN in elixir, play hyper-defensively. How to Train the Skill
Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).

Eventually, this process will become completely automatic; you will instinctively 'feel' their elixir bar without having to consciously calculate the numbers.
Time PeriodGeneration RateMental LoadSingle Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1.4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers Mastering the Economy
Tower health is a deceptive metric; you can have full tower health and still be losing the game if you are down 5 elixir.

Count the drops, manage your economy, and crush the mathematically inferior.