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<br>Your deck composition is the foundation of your entire success; a poorly constructed deck will fail regardless of your mechanical skill.<br> |
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<br>This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.<br> |
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The Essential Roles |
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<br>A well-rounded deck must possess specific tools to handle a wide variety of threats you will encounter on the ladder.<br> |
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<br>Every successful deck revolves around a primary 'Win Condition'—the specific card designed to reliably damage the enemy tower.<br> |
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Skeletons or Ice Spirit help you rotate your deck faster.Mini P.E. If you have any type of concerns relating to where and how you can make use of [tower rush](https://dev.al2k4.uk/rozellacedillo/tower-rush2005/wiki/Understanding+the+Rock-Paper-Scissors+Mechanic+in+Tower+Rush), you can contact us at our page. K.K.A or Inferno Tower are essential.Balance your average elixir cost. |
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Understanding the Mana Curve |
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<br>A deck with a very low average cost (under 3.0) is known as a 'Cycle Deck', relying on out-pacing the opponent's heavy counters.<br> |
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<br>If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.<br> |
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StyleAverage CostAdvantagesControlExtremely LowIncredible defensive flexibilityGolem3.8 - 4.5Absolutely unstoppable in double elixir |
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Testing and Tweaking |
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<br>Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.<br> |
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<br>Master the synergy of your chosen eight cards, and you will become an unstoppable force in the arena.<br> |