Add 'Mastering Kiting in Tower Rush'

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<br>Instead, victory often hinges on micro-interactions: precise unit placements that manipulate the enemy AI.<br>
<br>When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.<br>
Mastering the Middle
<br>The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.<br>
<br>To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.<br>
It will walk away while being chased.Some units 'see' further than others.Create a deadly kill zone.
The Ultimate Distraction
<br>This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.<br>
<br>However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.<br>
Kiting TechniquePlacement DetailDividing the SwarmPlace multiple units exactly in the center so half walk left and half walk rightThe SurroundDeploy a swarm unit directly on top of a single-target enemy
Frustrating the Opponent
<br>It often causes players to tilt, play recklessly, and abandon their strategy entirely.<br>
<br>You dictate exactly where the enemy moves, effectively taking control of their army away from them.<br>
In case you have almost any inquiries about where by as well as how to employ [tower rush](https://git.archieri.fr/cecileyft83310/5387217/wiki/The-Importance-of-Positioning-in-Tower-Rush), you are able to email us in our own webpage.
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