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<br>This article reports observational findings from three popular online game contexts: okrummy (a digital rummy platform), broader rummy play across open lobbies, and Aviator, a multiplier "crash" game. Between August and October, I conducted non-participatory observation of public tables, chat feeds, and interfaces, taking time-stamped field notes but avoiding any wagering or direct interaction. The goal was to compare how design, social signals, and temporal rhythms shape visible player behavior, without making causal claims or accessing private data. |