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<br>Objective: To compare play behaviors, interface cues, and [social dynamics](https://www.deviantart.com/search?q=social%20dynamics) across three rummy contexts—traditional table play, the Aviato platform, and the OK Rummy platform—using unobtrusive observation. Rummy’s core mechanic—forming sets and runs while minimizing deadwood—was held constant, while platform-specific features were treated as environmental variables that might scaffold or reshape decision-making. |